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SIGGRAPH '15: ACM SIGGRAPH 2015 Posters
ACM2015 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SIGGRAPH '15: Special Interest Group on Computer Graphics and Interactive Techniques Conference Los Angeles California August 9 - 13, 2015
ISBN:
978-1-4503-3632-1
Published:
31 July 2015
Sponsors:
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Abstract

Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer graphics to in-depth research in specific areas. New this year, SIGGRAPH posters will be presented on video monitors in an electronic format only. Poster authors meet and discuss their work with attendees during Poster Presentations.

poster
Continuous circular scribble arts

Scribble art is a kind of illustrative drawing. Artists use continuous lines to convey the impression of an image or concept of a design. Unlike conventional line drawings such as sketching and hatching that commonly comprise of short and straight line ...

poster
Crowd-powered parameter analysis for computational design exploration

Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation,...

abstract
Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachments

One powerful aspect of 3D printing is its ability to extend, repair, or more generally modify everyday objects. However, nearly all existing work implicitly assumes that whole objects are to be printed from scratch. Designing objects as extensions or ...

poster
Extraction of a smooth surface from voxels preserving sharp creases

Construction of a free-form 3D surface model is still difficult. However, in our point of view, construction of a simple voxel model is relatively easy because it can be built with blocks. Even small children can build a voxel model. We present a method ...

abstract
Form-finding with polyhedral meshes made simple

We solve the form-finding problem for polyhedral meshes in a way which combines form, function and fabrication; taking care of user-specified constraints like boundary interpolation, planarity of faces, statics, panel size and shape, enclosed volume, ...

poster
FrameShift: shift your attention, shift the story

Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Further, visuospatial attention correlates highly with user engagement, heart rate, and arousal [El-Nasr et al. 2010]. Artists and interactive game ...

abstract
Hue extraction and tone match: generating a theme color to enhance the emotional quality of an image

In the process of editorial design, a harmonious match between a picture and a solid color is often essential to achieve a high quality of a graphical art work. Color as such is a compelling cue to elicit emotional responses and thus can enhance the ...

poster
Interactive tree illustration generation system

Modeling 3D trees is a major theme in the field of computer graphics [Steven et al. 2012]. However, there has been little research on generating illustrations of trees [Yu-Sheng et al. 2012]. One of the ways to generate them is to render their 3D ...

poster
PaperPulse: an integrated approach for embedding electronics in paper designs

We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual ...

poster
Patchy: an interactive patchwork design system

Patchwork is a well-known type of needlework that involves sewing pieces of fabric into a larger design. It is commonly used to form quilts, but can also be used to make bags, wall hangings, cushion covers, and other items. Larger designs are usually ...

poster
Sketch dance stage

Drawing on a sketchbook is one of the most familiar arts and people of all ages can enjoy it. Thus a lot of CG applications on which a user can create 2D and 3DCG images with drawing operations have been developed [Kondo et al. 2013]. On the other hand, ...

abstract
The battle for hearts and minds: interrogation and torture in the age of war

We describe the first virtual reality art performance Hearts and Minds: The Interrogations Project developed using a novel method for direct output of the Unity-based virtual reality projects into CAVE2™ [Febretti et al. 2013] environment. This work ...

poster
V3: an interactive real-time visualization of vocal vibrations

Our voice is an important part of our individuality but the relationship we have with our own voice is not obvious. We don't hear it the same way others do, and our brain treats it differently from any other sound we hear [Houde et al. 2002]. Yet its ...

poster
Wobble strings: spatially divided stroboscopic effect for augmenting wobbly motion of stringed instruments

When we snap strings playing with a CMOS camera, the strings seems to vibrate in a wobbly slow motion pattern. Because a CMOS sensor scans one line of video in sequence, fast moving objects are distorted during the scanning sequence. The morphing and ...

abstract
Z-drawing: a flying agent system for computer-assisted drawing

We present a drone-based drawing system where a user's sketch on a desk is transformed across scale and time, and transferred onto a larger canvas at a distance in real-time. Various spatio-temporal transformations like scaling, mirroring, time ...

poster
AffectiveWear: toward recognizing facial expression

Facial expression is a powerful way for us to exchange information nonverbally. They can give us insights into how people feel and think. There are a number of works related to facial expression detection in computer vision. However, most works focus on ...

poster
Augmented reality for cryoablation procedures

Cryotherapy is a rapidly growing minimally invasive technique for the treatment of different kinds of tumors, such as breast cancer, renal and prostate cancer. Several hollow needles are percutaneously inserted in the target area under image guidance ...

poster
CHILDHOOD: wearable suit for augmented child experience

Understanding and perceiving the world from a child's perspective is a very important key not only to design products and architecture, but also to remind staff who work closely with children, such as hospitals and kindergartens. Ida et al. investigated ...

abstract
Creating near-field VR using stop motion characters and a touch of light-field rendering

There is rapidly growing interest in the creation of rendered environments and content for tracked head-mounted stereoscopic displays for virtual reality. Currently, the most popular approaches include polygonal environments created with game engines, ...

abstract
First-person view animation editing utilizing video see-through augmented reality

In making 3D animation with traditional method, we usually edit 3D objects in 3-dimension space on the screen; therefore, we have to use input devices to edit and to observe 3D models. However, those processes can be improved. With the improvement in ...

poster
FlexAR: anatomy education through kinetic tangible augmented reality

We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain ...

poster
Fracture in augmented reality

The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer ...

poster
Hands-free gesture operation for maintenance work using finger-mounted acceleration sensor

In maintenance of electric power control panels, a worker has to do a lot of manual work such as pushing buttons and turning on/off selector switches. Therefore, a hands-free gesture operating system is needed. Tsukada [Tsukada et al. 2002] proposed a ...

poster
Improving depth perception during surgical augmented reality

Minimally invasive surgery (MIS) is a recent surgical technique where the surgeon does not interact directly with the patient's organs. In contrast to open surgery, the surgeon manipulates the organs through instruments inserted in the patient's ...

poster
Mobile collaborative augmented reality with real-time AR/VR switching

The recent boom in computing capabilities of mobile devices has led to the introduction of Virtual Reality into the mobile ecosystem. We demonstrate a framework for the Samsung Gear VR headset that allows developers to create a totally immersive AR & VR ...

abstract
Mouth gesture based emotion awareness and interaction in virtual reality

In recent years, Virtual Reality (VR) has become a new media to provide users an immersive experience. Events happening in the VR connect closer to our emotions as compared to other interfaces. The emotion variations are reflected as our facial ...

poster
MR coral sea evolved: mixed reality aquarium with physical MR displays

The MR Coral Sea is a mixed reality tiny aquarium. The intent of the system is to play with little virtual fish. A player can interact with the virtual fish via Coral Display, an interactive device with multisensory physical feedback. When a player ...

poster
RiSE: reflectance transformation imaging in spatial augmented reality for exhibition of cultural heritage

Traditional museums have shown interest in exhibiting a meaningful representation of cultural heritage. However, existing stereotypical exhibition fails to attract the visitors' interest continuously as it provides only static and non-interactive ...

abstract
Shadow shooter: 360-degree all-around virtual 3d interactive content

"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our ...

abstract
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera

Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated ...

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Recommendations

Acceptance Rates

Overall Acceptance Rate 1,822 of 8,601 submissions, 21%
YearSubmittedAcceptedRate
SIGGRAPH '114328219%
SIGGRAPH '1039010326%
SIGGRAPH '094397818%
SIGGRAPH '085189017%
SIGGRAPH '0745510824%
SIGGRAPH '064748618%
SIGGRAPH '054619821%
SIGGRAPH '044788317%
SIGGRAPH '034248119%
SIGGRAPH '023586719%
SIGGRAPH '013006522%
SIGGRAPH '003045919%
SIGGRAPH '993205216%
SIGGRAPH '983034515%
SIGGRAPH '972654818%
SIGGRAPH '962475221%
SIGGRAPH '952575622%
SIGGRAPH '942425724%
SIGGRAPH '932254620%
SIGGRAPH '922134521%
SIGGRAPH '902104320%
SIGGRAPH '891903820%
SIGGRAPH '881613421%
SIGGRAPH '871403324%
SIGGRAPH '851753520%
SIGGRAPH '841184135%
SIGGRAPH '811323829%
SIGGRAPH '801405237%
SIGGRAPH '791104339%
SIGGRAPH '781206453%
Overall8,6011,82221%