Posters are a convenient method for presenting in-progress research, student projects, and late-breaking work. Poster topics range from applications of computer graphics to in-depth research in specific areas. New this year, SIGGRAPH posters will be presented on video monitors in an electronic format only. Poster authors meet and discuss their work with attendees during Poster Presentations.
Proceeding Downloads
Continuous circular scribble arts
Scribble art is a kind of illustrative drawing. Artists use continuous lines to convey the impression of an image or concept of a design. Unlike conventional line drawings such as sketching and hatching that commonly comprise of short and straight line ...
Crowd-powered parameter analysis for computational design exploration
Exploring various visual designs by tweaking parameters is a common practice when designing digital content. For example, if we want to clean up a photo for use at the top of a web page, we adjust the design parameters---brightness, contrast, saturation,...
Encore: 3D printed augmentation of everyday objects with printed-over, affixed and interlocked attachments
One powerful aspect of 3D printing is its ability to extend, repair, or more generally modify everyday objects. However, nearly all existing work implicitly assumes that whole objects are to be printed from scratch. Designing objects as extensions or ...
Extraction of a smooth surface from voxels preserving sharp creases
Construction of a free-form 3D surface model is still difficult. However, in our point of view, construction of a simple voxel model is relatively easy because it can be built with blocks. Even small children can build a voxel model. We present a method ...
Form-finding with polyhedral meshes made simple
We solve the form-finding problem for polyhedral meshes in a way which combines form, function and fabrication; taking care of user-specified constraints like boundary interpolation, planarity of faces, statics, panel size and shape, enclosed volume, ...
FrameShift: shift your attention, shift the story
Attention is a limited resource that intrinsically dictates our perceptions, memories, and behaviors. Further, visuospatial attention correlates highly with user engagement, heart rate, and arousal [El-Nasr et al. 2010]. Artists and interactive game ...
Hue extraction and tone match: generating a theme color to enhance the emotional quality of an image
In the process of editorial design, a harmonious match between a picture and a solid color is often essential to achieve a high quality of a graphical art work. Color as such is a compelling cue to elicit emotional responses and thus can enhance the ...
Interactive tree illustration generation system
Modeling 3D trees is a major theme in the field of computer graphics [Steven et al. 2012]. However, there has been little research on generating illustrations of trees [Yu-Sheng et al. 2012]. One of the ways to generate them is to render their 3D ...
PaperPulse: an integrated approach for embedding electronics in paper designs
We present PaperPulse, a design and fabrication approach that enables designers without a technical background to produce standalone interactive paper artifacts by augmenting them with electronics. With PaperPulse designers overlay pre-designed visual ...
Patchy: an interactive patchwork design system
Patchwork is a well-known type of needlework that involves sewing pieces of fabric into a larger design. It is commonly used to form quilts, but can also be used to make bags, wall hangings, cushion covers, and other items. Larger designs are usually ...
Sketch dance stage
- Shinji Mizuno,
- Marino Isoda,
- Rei Ito,
- Mei Okamoto,
- Momoko Kondo,
- Saya Sugiura,
- Yuki Nakatani,
- Motomi Hirose
Drawing on a sketchbook is one of the most familiar arts and people of all ages can enjoy it. Thus a lot of CG applications on which a user can create 2D and 3DCG images with drawing operations have been developed [Kondo et al. 2013]. On the other hand, ...
The battle for hearts and minds: interrogation and torture in the age of war
We describe the first virtual reality art performance Hearts and Minds: The Interrogations Project developed using a novel method for direct output of the Unity-based virtual reality projects into CAVE2™ [Febretti et al. 2013] environment. This work ...
V3: an interactive real-time visualization of vocal vibrations
Our voice is an important part of our individuality but the relationship we have with our own voice is not obvious. We don't hear it the same way others do, and our brain treats it differently from any other sound we hear [Houde et al. 2002]. Yet its ...
Wobble strings: spatially divided stroboscopic effect for augmenting wobbly motion of stringed instruments
When we snap strings playing with a CMOS camera, the strings seems to vibrate in a wobbly slow motion pattern. Because a CMOS sensor scans one line of video in sequence, fast moving objects are distorted during the scanning sequence. The morphing and ...
Z-drawing: a flying agent system for computer-assisted drawing
We present a drone-based drawing system where a user's sketch on a desk is transformed across scale and time, and transferred onto a larger canvas at a distance in real-time. Various spatio-temporal transformations like scaling, mirroring, time ...
AffectiveWear: toward recognizing facial expression
- Katsutoshi Masai,
- Yuta Sugiura,
- Masa Ogata,
- Katsuhiro Suzuki,
- Fumihiko Nakamura,
- Sho Shimamura,
- Kai Kunze,
- Masahiko Inami,
- Maki Sugimoto
Facial expression is a powerful way for us to exchange information nonverbally. They can give us insights into how people feel and think. There are a number of works related to facial expression detection in computer vision. However, most works focus on ...
Augmented reality for cryoablation procedures
Cryotherapy is a rapidly growing minimally invasive technique for the treatment of different kinds of tumors, such as breast cancer, renal and prostate cancer. Several hollow needles are percutaneously inserted in the target area under image guidance ...
CHILDHOOD: wearable suit for augmented child experience
Understanding and perceiving the world from a child's perspective is a very important key not only to design products and architecture, but also to remind staff who work closely with children, such as hospitals and kindergartens. Ida et al. investigated ...
Creating near-field VR using stop motion characters and a touch of light-field rendering
- Mark Bolas,
- Ashok Kuruvilla,
- Shravani Chintalapudi,
- Fernando Rabelo,
- Vangelis Lympouridis,
- Christine Barron,
- Evan Suma,
- Catalina Matamoros,
- Cristina Brous,
- Alicja Jasina,
- Yawen Zheng,
- Andrew Jones,
- Paul Debevec,
- David Krum
There is rapidly growing interest in the creation of rendered environments and content for tracked head-mounted stereoscopic displays for virtual reality. Currently, the most popular approaches include polygonal environments created with game engines, ...
First-person view animation editing utilizing video see-through augmented reality
In making 3D animation with traditional method, we usually edit 3D objects in 3-dimension space on the screen; therefore, we have to use input devices to edit and to observe 3D models. However, those processes can be improved. With the improvement in ...
FlexAR: anatomy education through kinetic tangible augmented reality
We present FlexAR, a kinetic tangible augmented reality [Billinghurst,2008] application for anatomy education. Anatomy has been taught traditionally in two dimensions, particularly for those in non-medical fields such as artists. Medical students gain ...
Fracture in augmented reality
The considerable advances in Computer Vision for hand and finger tracking made it possible to have several sorts of interactions in Augmented Reality systems (AR), such as object grasping, object translation or surface deformation [Chun and Höllerer ...
Hands-free gesture operation for maintenance work using finger-mounted acceleration sensor
In maintenance of electric power control panels, a worker has to do a lot of manual work such as pushing buttons and turning on/off selector switches. Therefore, a hands-free gesture operating system is needed. Tsukada [Tsukada et al. 2002] proposed a ...
Improving depth perception during surgical augmented reality
Minimally invasive surgery (MIS) is a recent surgical technique where the surgeon does not interact directly with the patient's organs. In contrast to open surgery, the surgeon manipulates the organs through instruments inserted in the patient's ...
Mobile collaborative augmented reality with real-time AR/VR switching
The recent boom in computing capabilities of mobile devices has led to the introduction of Virtual Reality into the mobile ecosystem. We demonstrate a framework for the Samsung Gear VR headset that allows developers to create a totally immersive AR & VR ...
Mouth gesture based emotion awareness and interaction in virtual reality
In recent years, Virtual Reality (VR) has become a new media to provide users an immersive experience. Events happening in the VR connect closer to our emotions as compared to other interfaces. The emotion variations are reflected as our facial ...
MR coral sea evolved: mixed reality aquarium with physical MR displays
The MR Coral Sea is a mixed reality tiny aquarium. The intent of the system is to play with little virtual fish. A player can interact with the virtual fish via Coral Display, an interactive device with multisensory physical feedback. When a player ...
RiSE: reflectance transformation imaging in spatial augmented reality for exhibition of cultural heritage
Traditional museums have shown interest in exhibiting a meaningful representation of cultural heritage. However, existing stereotypical exhibition fails to attract the visitors' interest continuously as it provides only static and non-interactive ...
Shadow shooter: 360-degree all-around virtual 3d interactive content
"Shadow Shooter" is a VR shooter game that uses the "e-Yumi 3D" bow interface and real physical interactive content that changes a 360-degree all-around view in a room into virtual game space (Figure 1). This system was constructed by developing our ...
Spherical light field environment capture for virtual reality using a motorized pan/tilt head and offset camera
Todays most compelling virtual reality experiences shift the users viewpoint within the virtual environment based on input from a head-tracking system, giving a compelling sense of motion parallax. While this is straightforward for computer generated ...
Index Terms
- ACM SIGGRAPH 2015 Posters
Recommendations
Acceptance Rates
| Year | Submitted | Accepted | Rate |
|---|---|---|---|
| SIGGRAPH '11 | 432 | 82 | 19% |
| SIGGRAPH '10 | 390 | 103 | 26% |
| SIGGRAPH '09 | 439 | 78 | 18% |
| SIGGRAPH '08 | 518 | 90 | 17% |
| SIGGRAPH '07 | 455 | 108 | 24% |
| SIGGRAPH '06 | 474 | 86 | 18% |
| SIGGRAPH '05 | 461 | 98 | 21% |
| SIGGRAPH '04 | 478 | 83 | 17% |
| SIGGRAPH '03 | 424 | 81 | 19% |
| SIGGRAPH '02 | 358 | 67 | 19% |
| SIGGRAPH '01 | 300 | 65 | 22% |
| SIGGRAPH '00 | 304 | 59 | 19% |
| SIGGRAPH '99 | 320 | 52 | 16% |
| SIGGRAPH '98 | 303 | 45 | 15% |
| SIGGRAPH '97 | 265 | 48 | 18% |
| SIGGRAPH '96 | 247 | 52 | 21% |
| SIGGRAPH '95 | 257 | 56 | 22% |
| SIGGRAPH '94 | 242 | 57 | 24% |
| SIGGRAPH '93 | 225 | 46 | 20% |
| SIGGRAPH '92 | 213 | 45 | 21% |
| SIGGRAPH '90 | 210 | 43 | 20% |
| SIGGRAPH '89 | 190 | 38 | 20% |
| SIGGRAPH '88 | 161 | 34 | 21% |
| SIGGRAPH '87 | 140 | 33 | 24% |
| SIGGRAPH '85 | 175 | 35 | 20% |
| SIGGRAPH '84 | 118 | 41 | 35% |
| SIGGRAPH '81 | 132 | 38 | 29% |
| SIGGRAPH '80 | 140 | 52 | 37% |
| SIGGRAPH '79 | 110 | 43 | 39% |
| SIGGRAPH '78 | 120 | 64 | 53% |
| Overall | 8,601 | 1,822 | 21% |

