AltMM '16: Proceedings of the 1st International Workshop on Multimedia Alternate Realities
ACM2016 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
MM '16: ACM Multimedia Conference Amsterdam The Netherlands October, 2016
ISBN:
978-1-4503-4521-7
Sponsors:

Bibliometrics

Abstract

It is our great pleasure to introduce the first edition of the ACM International Workshop on Multimedia Alternate Realities: AltMM 2016. The goal of AltMM is to explore how the synergy between multimedia technologies and effects can foster the creation of alternate realities and make their access an enriching, valuable and real experience. Advances in multimedia technology are transforming the way we experience multimedia content. New devices, transmission paradigms, and content formats are making it possible to create immersive experiences that may involve the user in a different or augmented world, as an alternate reality. With increased capabilities to represent, process, interact and communicate with or through media with higher quality in the audiovisual domain, and possibly involving all other human senses as well, emergent multimedia technology holds the potential to take the experience of alternate realities to a new level.

AltMM aims at fostering the creation of multimedia technology that allows users to access other worlds, to live other people's stories, to communicate with or experience alternate realities. Different spaces, times or situations can be entered thanks to multimedia contents and systems, which coexist with our current reality, and are sometimes so vivid and engaging that we feel we are living in them. By exploring the meaning of alternate realness, and the technologies enabling its design, creation, consumption and evaluation, AltMM is the first international venue to support the ideation of alternate realities based on immersive, interactive multimedia systems of the future.

AltMM attracted 16 submissions from Asia, Europe and the United States. Of these, five long papers and two short papers will be presented in interactive presentation sessions. All papers received at least three double blind reviews, with 3.8 reviews on average. The workshop offers a program combining oral presentations, a poster and demo session for interactive presentations, and na fishbowl discussion. We are especially proud to present the keynote talk by Professor Wijnand IJsselsteijn, from Eindhoven University of Technology, discussing the sense of presence in multimedia alternate realities.

SESSION: Keynote Address
keynote
The Sense of a Presence: Exploring Bodily Connections in Social Multimedia Environments

What determines the perception that someone - a social agent - is present, together with you, in a shared virtual space? And if such a perception is convincing, what psychological effects may occur as a consequence? Traditionally, in multimedia, ...

SESSION: Creation and Design
research-article
Digital Theatrograph: Cinematographic Puppetry

Digital Theatrograph is a hybrid media performance supported by a cinematic theatrical object. We call this device the Cinetroscope - a miniaturized live interactive studio for theatrical performances. This object was developed in response to a ...

research-article
Utilizing the Mixed Reality Cube Taxonomy for Interactive Documentary Research

In this paper, a framework describing the potential affordances of mixed reality (MR) for interactive documentary (ID) is presented. While progress has been made in defining and understanding the methodologies of the ID, the main objective of this work ...

research-article
Typographic Features on Distance Estimation with Head-Mounted Displays

An operator's capacity to correctly judge the distance of a word or text that appears combined with the physical environment is of utmost importance in Virtual Environments applications. In those cases, textual information tends to function as a visual ...

research-article
Locomotion by Natural Gestures for Immersive Virtual Environments

In this paper we evaluate methods to move 'naturally' in an Immersive Virtual Environment (IVE) visualised through an Head Mounted Display (HMD). Natural interaction is provided through gesture recognition on depth sensors' data. Gestural input ...

SESSION: Consumption and Evaluation
research-article
Efficient Encoding of Interactive Personalized Views Extracted from Immersive Video Content

Traditional television limits people to a single viewpoint. However, with new technologies such as virtual reality glasses, the way in which people experience video will change. Instead of being limited to a single viewpoint, people will demand a more ...

research-article
Evaluating the User Experience of Interactive Digital Narrative

Many virtual and alternate reality projects create narrative experiences in the digital medium. These are Interactive Digital Narratives (IDN), a form of expression at the intersection of different artistic approaches, research fields (humanities, ...

research-article
Typeface Emotion Analysis for Communication on Mobile Messengers

Nonverbal signals such as facial expressions and gestures cannot be conveyed by text messages on a mobile messenger. In this study, we investigate the potential use of typefaces for emotional representation by which people can feel nonverbal signals. We ...

Contributors

  • Teresa Chambel
    Faculdade de Ciências, Universidade de Lisboa
  • Rene Kaiser
    Joanneum Research
  • Omar Aziz Niamut
    Netherlands Organisation for Applied Scientific Research - TNO
  • Weitsang Ooi
    National University of Singapore
  • Judith Alice Redi
    Delft University of Technology

Acceptance Rates

AltMM '16 Paper Acceptance Rate 5 of 16 submissions, 31%
Overall Acceptance Rate 5 of 16 submissions, 31%
YearSubmittedAcceptedRate
AltMM '1616531%
Overall16531%

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