SA '17: SIGGRAPH Asia 2017 Courses
ACM2017 Proceeding
Publisher:
  • Association for Computing Machinery
  • New York
  • NY
  • United States
Conference:
SA '17: SIGGRAPH Asia 2017 Bangkok Thailand November, 2017
ISBN:
978-1-4503-5403-5
Sponsors:

Bibliometrics

Abstract

The SIGGRAPH Asia Courses program will feature a variety of instructional sessions catered to the different levels of expertise of our attendees. Sessions from introductory to advanced topics in computer graphics and interactive techniques will be conducted by speakers from renowned organizations and academic research institutions from over the world.

The program has been the premier source for practitioners, developers, researchers, artists, and students who want to learn about the state-of-the-art technologies in computer graphics and their related topics. Join them in Bangkok this November to further broaden and deepen your technical knowledge.

SESSION: Courses
research-article
Free
Application development with webGL
November 2017, Article No.: 1, pp 1–81https://doi.org/10.1145/3134472.3134481
research-article
Free
Big data visual analytics: fundamentals, techniques, and tools
November 2017, Article No.: 2, pp 1–203https://doi.org/10.1145/3134472.3134516
research-article
Public Access
Communicating science through visualization in an age of alternative facts
November 2017, Article No.: 3, pp 1–122https://doi.org/10.1145/3134472.3134488
research-article
(Game) design craft
November 2017, Article No.: 3a, pp 1https://doi.org/10.1145/3134472.3167122
research-article
Free
research-article
Free
Getting started with computer graphics and the vulkan API
November 2017, Article No.: 5, pp 1–86https://doi.org/10.1145/3134472.3136556
research-article
Free
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part I
November 2017, Article No.: 6, pp 1–95https://doi.org/10.1145/3134472.3134475

From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-...

research-article
Free
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part II
November 2017, Article No.: 7, pp 1–149https://doi.org/10.1145/3134472.3134498

From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-...

research-article
Free
How to build a fantasy world based on reality: a case study of Final Fantasy XV: part III
November 2017, Article No.: 8, pp 1–11https://doi.org/10.1145/3134472.3134503

From the onset and during the course of development for FINAL FANTASY XV, we built our world around the theme: "a fantasy based on reality". Under this slogan and based on this world, we created the real-time CG game FINAL FANTASY XV, as well as the pre-...

research-article
Free
How to design, build, and perform with new musical interfaces
November 2017, Article No.: 9, pp 1–143https://doi.org/10.1145/3134472.3134473
research-article
Free
Introduction to processing: technology into arts and arts into technology
November 2017, Article No.: 10, pp 1–46https://doi.org/10.1145/3134472.3134495
research-article
Public Access
libigl: prototyping geometry processing research in C++
November 2017, Article No.: 11, pp 1–172https://doi.org/10.1145/3134472.3134497

Modern geometry processsing algorithms depend on an ever-growing toolbox of fundamental sub-routines and data structures. Prototyping from scratch requires much time building basic tools rather than focusing on the novel research idea. Many existing ...

research-article
Free
Mobile graphics
November 2017, Article No.: 12, pp 1–259https://doi.org/10.1145/3134472.3134483
research-article
Public Access
Modeling 3D worlds: outdoor
November 2017, Article No.: 13, pp 1–233https://doi.org/10.1145/3134472.3134493
research-article
Free
Painting with code
November 2017, Article No.: 14, pp 1–15https://doi.org/10.1145/3134472.3134518
research-article
Free
Real humans with virtual humans and social robots interactions (HCI)
November 2017, Article No.: 15, pp 1–221https://doi.org/10.1145/3134472.3134513
research-article
Free
State-of-the-art webGL 2.0
November 2017, Article No.: 16, pp 1–51https://doi.org/10.1145/3134472.3134479
research-article
Public Access
Tutorial on information theory in visualization
November 2017, Article No.: 17, pp 1–165https://doi.org/10.1145/3134472.3134507

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