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2001
Result 1 – 9 of 9
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1 published by ACM
June 2013 dg.o '13: Proceedings of the 14th Annual International Conference on Digital Government Research
Publisher: ACM
Bibliometrics:
Citation Count: 2
Downloads (6 Weeks): 1,   Downloads (12 Months): 11,   Downloads (Overall): 160

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Traditional sources of information for small and rural communities have been disappearing over the past decade. A lot of the information and discussion related to such local geographic areas is now scattered across websites of numerous local organizations, individual blogs, social media and other user-generated media (YouTube, Flickr). It is ...
Keywords: civic engagement, news aggregators, social affordances
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2 published by ACM
June 2012 dg.o '12: Proceedings of the 13th Annual International Conference on Digital Government Research
Publisher: ACM
Bibliometrics:
Citation Count: 4
Downloads (6 Weeks): 1,   Downloads (12 Months): 7,   Downloads (Overall): 271

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Being able to debate, reflect, form opinions, consider counter evidence and make informed decisions is a foundation of civic life in democratic societies. Government benefits from broad participation in collective decision making in terms of sustainable outcomes (e.g., greater consensus) and quality of life in our cities and communities. These ...
Keywords: civic engagement, news aggregators, social affordances
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3 published by ACM
September 2001 GROUP '01: Proceedings of the 2001 International ACM SIGGROUP Conference on Supporting Group Work
Publisher: ACM
Bibliometrics:
Citation Count: 14
Downloads (6 Weeks): 4,   Downloads (12 Months): 23,   Downloads (Overall): 1,310

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We present two experimental studies examining the effects of videoconferencing and application sharing on task performance. We studied performance on a cognitive reasoning task while subjects were observed via two-way video, one-way video and application sharing. Results demonstrate that performance is impaired when subjects are observed via media compared to ...
Keywords: application sharing, distance collaboration, social affordance, social presence, video conferencing
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4 published by ACM
March 2001 CHI EA '01: CHI '01 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 12
Downloads (6 Weeks): 7,   Downloads (12 Months): 70,   Downloads (Overall): 1,712

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Computer-mediated communication (CMC) technology includes messaging systems, such as e-mail, and conferencing technologies designed to facilitate group work. Technology researchers argue that CMC adoption fails when it interferes with subtle and complex social dynamics of groups. Yet, empirical studies of CMC use which explicitly associate social behavior with design features ...
Keywords: adoption, computer-mediated communication, groupware, social affordance, software design
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5 published by ACM
June 2019 DIS '19: Proceedings of the 2019 on Designing Interactive Systems Conference
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 19,   Downloads (12 Months): 83,   Downloads (Overall): 83

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Wearables are integrated into many aspects of our lives, yet, we still need further guidance to develop devices that truly enhance in-person interactions, rather than detract from them by taking people's attention away from the moment and one another. The value of this paper is twofold: first, we present an ...
Keywords: co-located, design framework, research through design, rtd, social affordances, social wearables, wearables
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6 published by ACM
April 2018 CHI '18: Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 3
Downloads (6 Weeks): 14,   Downloads (12 Months): 122,   Downloads (Overall): 219

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In this paper we propose that game design strategies and theories can be useful tools for supporting the design of innovative socio-technical systems aimed at supporting social co-presence. We support this proposal with an annotated portfolio of a series of research prototype games that investigate sensor affordances and configurations to ...
Keywords: annotated portfolio, game design, magic circle, mda framework, research through design, social affordances
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7 published by ACM
April 2009 CHI EA '09: CHI '09 Extended Abstracts on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 9
Downloads (6 Weeks): 2,   Downloads (12 Months): 26,   Downloads (Overall): 957

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The current surge of interest in virtual worlds suggests they are poised to make an evolutionary leap to the workplace, as instant messaging did a decade ago. In recent work we have introduced dozens of new users to teambuilding activities in the Second Life® environment, meeting both enthusiasm and skepticism. ...
Keywords: adoption, collaboration, serious games, social affordances, social translucence, user training, virtual worlds
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8 published by ACM
May 2019 CHI '19: Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 70,   Downloads (12 Months): 230,   Downloads (Overall): 230

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Vulnerability is a common experience in everyday life and is frequently perceived as a flaw to be excised in technology design. Yet, research indicates it is an essential aspect of wholehearted living among others. In this paper, we present the design and deployment of 'True Colors', a novel wearable device ...
Keywords: "social wearables, caring, co- located social play, embodied interaction, interruptions, larp, play-to-lose, research through design, rtd, social affordances, social touch", vulnerability, wearables
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9 published by ACM
March 2017 TEI '17: Proceedings of the Eleventh International Conference on Tangible, Embedded, and Embodied Interaction
Publisher: ACM
Bibliometrics:
Citation Count: 0
Downloads (6 Weeks): 3,   Downloads (12 Months): 34,   Downloads (Overall): 105

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When a person gets to a door and wants to get in, what do they do? They knock. In our system, the user's specific knock pattern authenticates their identity, and opens the door for them. The system empowers people's intuitive actions and responses to affect the world around them in ...
Keywords: automated locking, human-centered design, hybrid digital and physical, internet of things, knocking to unlock, machine learning, programmed sound and vibration threshold, rhythm, social affordance, user interface becomes environment
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Result 1 – 9 of 9


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